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Kernel Build &
Boot Mechanics
How a real kernel wakes up the hardware. No abstractions. Just the raw transition from Reset Vector to Ring 0.
Stage 1
Firmware initializes chipset, DRAM, and finds boot devices.
Stage 2
Mode switches (16 → 32 → 64-bit) and Page Table setup.
The Assembly Handover
Before C code can execute, the environment must be "primed." The CPU starts in Real Mode (16-bit). To reach the kernel, the bootloader must navigate privilege levels and enable the Long Mode bit in the EFER MSR.
_start:
cli ; 1. Disable maskable interrupts
lgdt [gdt_ptr] ; 2. Load Global Descriptor Table
; 3. Transition to 64-bit Long Mode
mov eax, cr4
or eax, 1 << 5 ; Enable PAE
mov cr4, eax
; ... (Setup Page Tables) ...
jmp 0x08:kernel_main ; 4. Far jump into C kernelBootloader Duties
- • Building GDT & IDT structures
- • Creating the initial PML4 Page Tables
- • Parsing ELF/PE kernel headers
Kernel Initialization
- • Setting up the Stack Pointer (RSP)
- • Initializing the Physical Memory Manager
- • Probing the PCI bus for devices
The Ring 0 Reality
In Kernel Space, there is no safety net. A single null pointer dereference won't crash an app—it will Triple Fault the entire CPU, resulting in a hard system reboot.